TextMeshPro - Text (UI) Get Modified Material#
UI / Graphic / TextMeshPro - Text (UI) / TextMeshPro - Text (UI) Get Modified Material
Description#
Compares the Get Modified Material method of TextMeshPro - Text (UI) component to another value
Parameters#
| Name | Description |
|---|---|
| Text Mesh Pro UGUI | |
| Base Material | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
using TMPro;
namespace VisualScript.Runtime
{
[Title("TextMeshPro - Text (UI) Get Modified Material")]
[Category("UI/Graphic/TextMeshPro - Text (UI)/Get Modified Material")]
[Description("Compares the Get Modified Material method of TextMeshPro - Text (UI) component to another value")]
[Image(typeof(IconUIText), ColorTheme.Type.Blue)]
[Keywords("UI, User, Interface, TMP, Text, Mesh, Pro")]
[Parameter("Text Mesh Pro UGUI")]
[Parameter("Base Material")]
[Parameter("Value")]
[Serializable]
public class GenConditionMaterial_TextMeshProUGUI_CheckGetModifiedMaterial_1 : Condition
{
[SerializeField] private GetGameObject m_TextMeshProUGUI = new GetGameObject(
new GenTypeGameObject_TextMeshProUGUI()
);
[SerializeField] private GetMaterial m_Value = new GetMaterial();
[SerializeField] private GetMaterial m_BaseMaterial = new GetMaterial();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Get Modified Material");
string parameters = $"({this.m_BaseMaterial})";
return $"{this.m_TextMeshProUGUI} {method} = {this.m_Value}";
}
protected override bool Run(Args args)
{
TextMeshProUGUI component = this.m_TextMeshProUGUI.Get<TextMeshProUGUI>(args);
if (component == null) return false;
Material value = component.GetModifiedMaterial(
(Material) this.m_BaseMaterial.Get(args)
);
return value == this.m_Value.Get(args) as Material;
}
}
}