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Raw Image Texture#

UI / Graphic / Raw Image / Raw Image Texture

Description#

Compares the Texture property of Raw Image component to another value

Parameters#

Name Description
Raw Image
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;

namespace VisualScript.Runtime
{
    [Title("Raw Image Texture")]
    [Category("UI/Graphic/Raw Image/Texture")]
    [Description("Compares the Texture property of Raw Image component to another value")]
    
    [Image(typeof(IconRawImage), ColorTheme.Type.TextLight)]
    [Keywords("UI, User, Interface")]
    
    [Parameter("Raw Image")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionTexture_RawImage_CheckTexture : Condition
    {
        [SerializeField] private GetGameObject m_RawImage = new GetGameObject(
            new GenTypeGameObject_RawImage()
        );
        
        [SerializeField] private GetTexture m_Value = new GetTexture();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Texture");
            return $"{this.m_RawImage} {member} = {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            RawImage component = this.m_RawImage.Get<RawImage>(args);
            if (component == null) return false;
            
            return component.texture == this.m_Value.Get(args) as Texture;
        }
    }
}

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