Image Is Raycast Location Valid#
UI / Graphic / Image / Image Is Raycast Location Valid
Description#
Compares the Is Raycast Location Valid method of Image component to another value
Parameters#
| Name | Description |
|---|---|
| Image | |
| Screen Point | |
| Event Camera |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
namespace VisualScript.Runtime
{
[Title("Image Is Raycast Location Valid")]
[Category("UI/Graphic/Image/Is Raycast Location Valid")]
[Description("Compares the Is Raycast Location Valid method of Image component to another value")]
[Image(typeof(IconUIImage), ColorTheme.Type.TextLight)]
[Keywords("UI, User, Interface")]
[Parameter("Image")]
[Parameter("Screen Point")]
[Parameter("Event Camera")]
[Serializable]
public class GenConditionBool_Image_CheckIsRaycastLocationValid_2 : Condition
{
[SerializeField] private GetGameObject m_Image = new GetGameObject(
new GenTypeGameObject_Image()
);
[SerializeField] private GetVector2 m_ScreenPoint = new GetVector2();
[SerializeField] private GetGameObject m_EventCamera = new GetGameObject();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Is Raycast Location Valid");
string parameters = $"({this.m_ScreenPoint}, {this.m_EventCamera})";
return $"{this.m_Image} {method}";
}
protected override bool Run(Args args)
{
Image component = this.m_Image.Get<Image>(args);
if (component == null) return false;
bool value = component.IsRaycastLocationValid(
(Vector2) this.m_ScreenPoint.Get(args),
(Camera) this.m_EventCamera.Get<Camera>(args)
);
return value;
}
}
}