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TMP Font Asset Create Font Asset#

Text Mesh Pro / TMP Font Asset / TMP Font Asset Create Font Asset FontFilePath, FaceIndex, SamplingPointSize, AtlasPadding, RenderMode, AtlasWidth, AtlasHeight

Description#

Compares the Create Font Asset static method of TMP Font Asset class to another value

Parameters#

Name Description
Font File Path
Face Index
Sampling Point Size
Atlas Padding
Render Mode
Atlas Width
Atlas Height
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.TextCore.LowLevel;
using UnityEngine.UI;
using TMPro;

namespace VisualScript.Runtime
{
    [Title("TMP Font Asset Create Font Asset")]
    [Category("Text Mesh Pro/TMP Font Asset/Create Font Asset", "FontFilePath, FaceIndex, SamplingPointSize, AtlasPadding, RenderMode, AtlasWidth, AtlasHeight")]
    [Description("Compares the Create Font Asset static method of TMP Font Asset class to another value")]
    
    [Image(typeof(IconUIText), ColorTheme.Type.Blue)]
    [Keywords("TMP, Text, Mesh, Pro")]
    
    [Parameter("Font File Path")]
    [Parameter("Face Index")]
    [Parameter("Sampling Point Size")]
    [Parameter("Atlas Padding")]
    [Parameter("Render Mode")]
    [Parameter("Atlas Width")]
    [Parameter("Atlas Height")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionScriptableObject_TMP_FontAsset_CheckCreateFontAsset_7_StringFontFilePath_IntFaceIndex_IntSamplingPointSize_IntAtlasPadding_GlyphRenderModeRenderMode_IntAtlasWidth_IntAtlasHeight : Condition
    {
        [SerializeField] private GetScriptableObject m_Value = new GetScriptableObject();
        
        [SerializeField] private GetString m_FontFilePath = new GetString();
        
        [SerializeField] private GetInteger m_FaceIndex = new GetInteger();
        
        [SerializeField] private GetInteger m_SamplingPointSize = new GetInteger();
        
        [SerializeField] private GetInteger m_AtlasPadding = new GetInteger();
        
        [SerializeField] private GlyphRenderMode m_RenderMode = default;
        
        [SerializeField] private GetInteger m_AtlasWidth = new GetInteger();
        
        [SerializeField] private GetInteger m_AtlasHeight = new GetInteger();
        
        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("TMP Font Asset");
            string method = TextUtils.ThemeAsKeyword("Create Font Asset");
            return $"{className} {method} ({this.m_FontFilePath}, {this.m_FaceIndex}, {this.m_SamplingPointSize}, {this.m_AtlasPadding}, {this.m_RenderMode}, {this.m_AtlasWidth}, {this.m_AtlasHeight}) = {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            TMP_FontAsset value = TMP_FontAsset.CreateFontAsset(
                (string) this.m_FontFilePath.Get(args),
                (int) this.m_FaceIndex.Get(args),
                (int) this.m_SamplingPointSize.Get(args),
                (int) this.m_AtlasPadding.Get(args),
                this.m_RenderMode,
                (int) this.m_AtlasWidth.Get(args),
                (int) this.m_AtlasHeight.Get(args)
            );
            
            return value == this.m_Value.Get(args) as TMP_FontAsset;
        }
    }
}

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