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TMP Font Asset Create Font Asset#

Text Mesh Pro / TMP Font Asset / TMP Font Asset Create Font Asset FamilyName, StyleName, PointSize

Description#

Compares the Create Font Asset static method of TMP Font Asset class to another value

Parameters#

Name Description
Family Name
Style Name
Point Size
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.TextCore.LowLevel;
using UnityEngine.UI;
using TMPro;

namespace VisualScript.Runtime
{
    [Title("TMP Font Asset Create Font Asset")]
    [Category("Text Mesh Pro/TMP Font Asset/Create Font Asset", "FamilyName, StyleName, PointSize")]
    [Description("Compares the Create Font Asset static method of TMP Font Asset class to another value")]
    
    [Image(typeof(IconUIText), ColorTheme.Type.Blue)]
    [Keywords("TMP, Text, Mesh, Pro")]
    
    [Parameter("Family Name")]
    [Parameter("Style Name")]
    [Parameter("Point Size")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionScriptableObject_TMP_FontAsset_CheckCreateFontAsset_3_StringFamilyName_StringStyleName_IntPointSize : Condition
    {
        [SerializeField] private GetScriptableObject m_Value = new GetScriptableObject();
        
        [SerializeField] private GetString m_FamilyName = new GetString();
        
        [SerializeField] private GetString m_StyleName = new GetString();
        
        [SerializeField] private GetInteger m_PointSize = new GetInteger();
        
        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("TMP Font Asset");
            string method = TextUtils.ThemeAsKeyword("Create Font Asset");
            return $"{className} {method} ({this.m_FamilyName}, {this.m_StyleName}, {this.m_PointSize}) = {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            TMP_FontAsset value = TMP_FontAsset.CreateFontAsset(
                (string) this.m_FamilyName.Get(args),
                (string) this.m_StyleName.Get(args),
                (int) this.m_PointSize.Get(args)
            );
            
            return value == this.m_Value.Get(args) as TMP_FontAsset;
        }
    }
}

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