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Shader Global Maximum LOD#

Rendering / Shader / Shader Global Maximum LOD

Description#

Compares the Global Maximum LOD static property of Shader class to another value

Parameters#

Name Description
Compare
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Shader Global Maximum LOD")]
    [Category("Rendering/Shader/Global Maximum LOD")]
    [Description("Compares the Global Maximum LOD static property of Shader class to another value")]

    [Image(typeof(IconShader), ColorTheme.Type.Yellow)]
    [Keywords("Shader, Global, Material, Keyword")]

    [Parameter("Compare")]
    [Parameter("Value")]

    [Serializable]
    public class GenConditionInteger_Shader_CheckGlobalMaximumLOD : Condition
    {
        [SerializeField] private CompareNumber m_Compare = new CompareNumber();

        [SerializeField] private GetInteger m_Value = new GetInteger();

        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Shader");
            string member = TextUtils.ThemeAsKeyword("Global Maximum LOD");
            return $"{className} {member} {this.m_Compare} {this.m_Value}";
        }

        protected override bool Run(Args args)
        {
            return this.m_Compare.Compare(Shader.globalMaximumLOD, (int) this.m_Value.Get(args));
        }
    }
}
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