Shader Global Maximum LOD#
Rendering / Shader / Shader Global Maximum LOD
Description#
Compares the Global Maximum LOD static property of Shader class to another value
Parameters#
| Name | Description |
|---|---|
| Compare | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Shader Global Maximum LOD")]
[Category("Rendering/Shader/Global Maximum LOD")]
[Description("Compares the Global Maximum LOD static property of Shader class to another value")]
[Image(typeof(IconShader), ColorTheme.Type.Yellow)]
[Keywords("Shader, Global, Material, Keyword")]
[Parameter("Compare")]
[Parameter("Value")]
[Serializable]
public class GenConditionInteger_Shader_CheckGlobalMaximumLOD : Condition
{
[SerializeField] private CompareNumber m_Compare = new CompareNumber();
[SerializeField] private GetInteger m_Value = new GetInteger();
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Shader");
string member = TextUtils.ThemeAsKeyword("Global Maximum LOD");
return $"{className} {member} {this.m_Compare} {this.m_Value}";
}
protected override bool Run(Args args)
{
return this.m_Compare.Compare(Shader.globalMaximumLOD, (int) this.m_Value.Get(args));
}
}
}