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Shader Is Keyword Enabled#

Rendering / Shader / Shader Is Keyword Enabled Keyword

Description#

Compares the Is Keyword Enabled static method of Shader class to another value

Parameters#

Name Description
Keyword

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Shader Is Keyword Enabled")]
    [Category("Rendering/Shader/Is Keyword Enabled", "Keyword")]
    [Description("Compares the Is Keyword Enabled static method of Shader class to another value")]

    [Image(typeof(IconShader), ColorTheme.Type.Yellow)]
    [Keywords("Shader, Global, Material, Keyword")]

    [Parameter("Keyword")]

    [Serializable]
    public class GenConditionBool_Shader_CheckIsKeywordEnabled_1_StringKeyword : Condition
    {
        [SerializeField] private GetString m_Keyword = new GetString();

        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Shader");
            string method = TextUtils.ThemeAsKeyword("Is Keyword Enabled");
            return $"{className} {method} ({this.m_Keyword})";
        }

        protected override bool Run(Args args)
        {
            bool value = Shader.IsKeywordEnabled(
                (string) this.m_Keyword.Get(args)
            );

            return value;
        }
    }
}
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