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Hinge Joint Angle#

Physics 3D / Joint / Hinge Joint / Hinge Joint Angle

Description#

Compares the Angle property of Hinge Joint component to another value

Parameters#

Name Description
Hinge Joint
Compare
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Hinge Joint Angle")]
    [Category("Physics 3D/Joint/Hinge Joint/Angle")]
    [Description("Compares the Angle property of Hinge Joint component to another value")]
    
    [Image(typeof(IconHinge), ColorTheme.Type.Lime)]
    [Keywords("Physics, 3D")]
    
    [Parameter("Hinge Joint")]
    [Parameter("Compare")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionNumber_HingeJoint_CheckAngle : Condition
    {
        [SerializeField] private GetGameObject m_HingeJoint = new GetGameObject(
            new GenTypeGameObject_HingeJoint()
        );
        
        [SerializeField] private CompareNumber m_Compare = new CompareNumber();
        
        [SerializeField] private GetNumber m_Value = new GetNumber();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Angle");
            return $"{this.m_HingeJoint} {member} {this.m_Compare} {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            HingeJoint component = this.m_HingeJoint.Get<HingeJoint>(args);
            if (component == null) return false;
            
            return this.m_Compare.Compare(component.angle, (float) this.m_Value.Get(args));
        }
    }
}

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