Joint Current Torque#
Physics 3D / Joint / Joint Current Torque
Description#
Compares the Current Torque property of Joint component to another value
Parameters#
| Name | Description |
|---|---|
| Joint | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Joint Current Torque")]
[Category("Physics 3D/Joint/Current Torque")]
[Description("Compares the Current Torque property of Joint component to another value")]
[Image(typeof(IconJoint), ColorTheme.Type.Lime)]
[Keywords("Physics, 3D")]
[Parameter("Joint")]
[Parameter("Value")]
[Serializable]
public class GenConditionVector3_Joint_CheckCurrentTorque : Condition
{
[SerializeField] private GetGameObject m_Joint = new GetGameObject(
new GenTypeGameObject_Joint()
);
[SerializeField] private GetVector3 m_Value = new GetVector3();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Current Torque");
return $"{this.m_Joint} {member} = {this.m_Value}";
}
protected override bool Run(Args args)
{
Joint component = this.m_Joint.Get<Joint>(args);
if (component == null) return false;
return component.currentTorque == (Vector3) this.m_Value.Get(args);
}
}
}