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Articulation Body Parent Anchor Rotation#

Physics 3D / Articulation Body / Articulation Body Parent Anchor Rotation

Description#

Compares the Parent Anchor Rotation property of Articulation Body component to another value

Parameters#

Name Description
Articulation Body
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Articulation Body Parent Anchor Rotation")]
    [Category("Physics 3D/Articulation Body/Parent Anchor Rotation")]
    [Description("Compares the Parent Anchor Rotation property of Articulation Body component to another value")]
    
    [Image(typeof(IconPhysics), ColorTheme.Type.Lime, typeof(BadgeDot))]
    [Keywords("Physics, 3D")]
    
    [Parameter("Articulation Body")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionQuaternion_ArticulationBody_CheckParentAnchorRotation : Condition
    {
        [SerializeField] private GetGameObject m_ArticulationBody = new GetGameObject(
            new GenTypeGameObject_ArticulationBody()
        );
        
        [SerializeField] private GetQuaternion m_Value = new GetQuaternion();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Parent Anchor Rotation");
            return $"{this.m_ArticulationBody} {member} = {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            ArticulationBody component = this.m_ArticulationBody.Get<ArticulationBody>(args);
            if (component == null) return false;
            
            return component.parentAnchorRotation == (Quaternion) this.m_Value.Get(args);
        }
    }
}

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