Articulation Body Dof Count#
Physics 3D / Articulation Body / Articulation Body Dof Count
Description#
Compares the Dof Count property of Articulation Body component to another value
Parameters#
| Name | Description |
|---|---|
| Articulation Body | |
| Compare | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Articulation Body Dof Count")]
[Category("Physics 3D/Articulation Body/Dof Count")]
[Description("Compares the Dof Count property of Articulation Body component to another value")]
[Image(typeof(IconPhysics), ColorTheme.Type.Lime, typeof(BadgeDot))]
[Keywords("Physics, 3D")]
[Parameter("Articulation Body")]
[Parameter("Compare")]
[Parameter("Value")]
[Serializable]
public class GenConditionInteger_ArticulationBody_CheckDofCount : Condition
{
[SerializeField] private GetGameObject m_ArticulationBody = new GetGameObject(
new GenTypeGameObject_ArticulationBody()
);
[SerializeField] private CompareNumber m_Compare = new CompareNumber();
[SerializeField] private GetInteger m_Value = new GetInteger();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Dof Count");
return $"{this.m_ArticulationBody} {member} {this.m_Compare} {this.m_Value}";
}
protected override bool Run(Args args)
{
ArticulationBody component = this.m_ArticulationBody.Get<ArticulationBody>(args);
if (component == null) return false;
return this.m_Compare.Compare(component.dofCount, (int) this.m_Value.Get(args));
}
}
}