Use Sub Step Contacts#
Physics 2D / Physics 2D / Use Sub Step Contacts
Description#
Compares the Use Sub Step Contacts static property of Physics 2D class to another value
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Use Sub Step Contacts")]
[Category("Physics 2D/Physics 2D/Use Sub Step Contacts")]
[Description("Compares the Use Sub Step Contacts static property of Physics 2D class to another value")]
[Image(typeof(IconPhysics), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Serializable]
public class GenConditionBool_Physics2D_CheckUseSubStepContacts : Condition
{
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Physics 2D");
string member = TextUtils.ThemeAsKeyword("Use Sub Step Contacts");
return $"{className} {member}";
}
protected override bool Run(Args args)
{
return Physics2D.useSubStepContacts;
}
}
}