Slider Joint 2D Get Motor Force#
Physics 2D / Joint / Slider Joint 2D / Slider Joint 2D Get Motor Force
Description#
Compares the Get Motor Force method of Slider Joint 2D component to another value
Parameters#
| Name | Description |
|---|---|
| Slider Joint 2D | |
| Time Step | |
| Compare | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Slider Joint 2D Get Motor Force")]
[Category("Physics 2D/Joint/Slider Joint 2D/Get Motor Force")]
[Description("Compares the Get Motor Force method of Slider Joint 2D component to another value")]
[Image(typeof(IconSliderJoint), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Parameter("Slider Joint 2D")]
[Parameter("Time Step")]
[Parameter("Compare")]
[Parameter("Value")]
[Serializable]
public class GenConditionNumber_SliderJoint2D_CheckGetMotorForce_1 : Condition
{
[SerializeField] private GetGameObject m_SliderJoint2D = new GetGameObject(
new GenTypeGameObject_SliderJoint2D()
);
[SerializeField] private CompareNumber m_Compare = new CompareNumber();
[SerializeField] private GetNumber m_Value = new GetNumber();
[SerializeField] private GetNumber m_TimeStep = new GetNumber();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Get Motor Force");
string parameters = $"({this.m_TimeStep})";
return $"{this.m_SliderJoint2D} {method} {this.m_Compare} {this.m_Value}";
}
protected override bool Run(Args args)
{
SliderJoint2D component = this.m_SliderJoint2D.Get<SliderJoint2D>(args);
if (component == null) return false;
float value = component.GetMotorForce(
(float) this.m_TimeStep.Get(args)
);
return this.m_Compare.Compare(value, (float) this.m_Value.Get(args));
}
}
}