Relative Joint 2D Linear Offset#
Physics 2D / Joint / Relative Joint 2D / Relative Joint 2D Linear Offset
Description#
Compares the Linear Offset property of Relative Joint 2D component to another value
Parameters#
| Name | Description |
|---|---|
| Relative Joint 2D | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Relative Joint 2D Linear Offset")]
[Category("Physics 2D/Joint/Relative Joint 2D/Linear Offset")]
[Description("Compares the Linear Offset property of Relative Joint 2D component to another value")]
[Image(typeof(IconRelativeJoint), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Parameter("Relative Joint 2D")]
[Parameter("Value")]
[Serializable]
public class GenConditionVector2_RelativeJoint2D_CheckLinearOffset : Condition
{
[SerializeField] private GetGameObject m_RelativeJoint2D = new GetGameObject(
new GenTypeGameObject_RelativeJoint2D()
);
[SerializeField] private GetVector2 m_Value = new GetVector2();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Linear Offset");
return $"{this.m_RelativeJoint2D} {member} = {this.m_Value}";
}
protected override bool Run(Args args)
{
RelativeJoint2D component = this.m_RelativeJoint2D.Get<RelativeJoint2D>(args);
if (component == null) return false;
return component.linearOffset == (Vector2) this.m_Value.Get(args);
}
}
}