Joint 2D Get Reaction Torque#
Physics 2D / Joint 2D / Joint 2D Get Reaction Torque
Description#
Compares the Get Reaction Torque method of Joint 2D component to another value
Parameters#
| Name | Description |
|---|---|
| Joint 2D | |
| Time Step | |
| Compare | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Joint 2D Get Reaction Torque")]
[Category("Physics 2D/Joint 2D/Get Reaction Torque")]
[Description("Compares the Get Reaction Torque method of Joint 2D component to another value")]
[Image(typeof(IconJoint), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Parameter("Joint 2D")]
[Parameter("Time Step")]
[Parameter("Compare")]
[Parameter("Value")]
[Serializable]
public class GenConditionNumber_Joint2D_CheckGetReactionTorque_1 : Condition
{
[SerializeField] private GetGameObject m_Joint2D = new GetGameObject(
new GenTypeGameObject_Joint2D()
);
[SerializeField] private CompareNumber m_Compare = new CompareNumber();
[SerializeField] private GetNumber m_Value = new GetNumber();
[SerializeField] private GetNumber m_TimeStep = new GetNumber();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Get Reaction Torque");
string parameters = $"({this.m_TimeStep})";
return $"{this.m_Joint2D} {method} {this.m_Compare} {this.m_Value}";
}
protected override bool Run(Args args)
{
Joint2D component = this.m_Joint2D.Get<Joint2D>(args);
if (component == null) return false;
float value = component.GetReactionTorque(
(float) this.m_TimeStep.Get(args)
);
return this.m_Compare.Compare(value, (float) this.m_Value.Get(args));
}
}
}