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Joint 2D Get Reaction Torque#

Physics 2D / Joint 2D / Joint 2D Get Reaction Torque

Description#

Compares the Get Reaction Torque method of Joint 2D component to another value

Parameters#

Name Description
Joint 2D
Time Step
Compare
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Joint 2D Get Reaction Torque")]
    [Category("Physics 2D/Joint 2D/Get Reaction Torque")]
    [Description("Compares the Get Reaction Torque method of Joint 2D component to another value")]
    
    [Image(typeof(IconJoint), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]
    
    [Parameter("Joint 2D")]
    [Parameter("Time Step")]
    [Parameter("Compare")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionNumber_Joint2D_CheckGetReactionTorque_1 : Condition
    {
        [SerializeField] private GetGameObject m_Joint2D = new GetGameObject(
            new GenTypeGameObject_Joint2D()
        );
        
        [SerializeField] private CompareNumber m_Compare = new CompareNumber();
        
        [SerializeField] private GetNumber m_Value = new GetNumber();
        
        [SerializeField] private GetNumber m_TimeStep = new GetNumber();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Get Reaction Torque");
            string parameters = $"({this.m_TimeStep})";
            return $"{this.m_Joint2D} {method} {this.m_Compare} {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            Joint2D component = this.m_Joint2D.Get<Joint2D>(args);
            if (component == null) return false;
            
            float value = component.GetReactionTorque(
                (float) this.m_TimeStep.Get(args)
            );
            
            return this.m_Compare.Compare(value, (float) this.m_Value.Get(args));
        }
    }
}

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