Surface Effector 2D Use Bounce#
Physics 2D / Effectors / Surface Effector 2D / Surface Effector 2D Use Bounce
Description#
Compares the Use Bounce property of Surface Effector 2D component to another value
Parameters#
| Name | Description |
|---|---|
| Surface Effector 2D |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Surface Effector 2D Use Bounce")]
[Category("Physics 2D/Effectors/Surface Effector 2D/Use Bounce")]
[Description("Compares the Use Bounce property of Surface Effector 2D component to another value")]
[Image(typeof(IconSurfaceEffector), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Parameter("Surface Effector 2D")]
[Serializable]
public class GenConditionBool_SurfaceEffector2D_CheckUseBounce : Condition
{
[SerializeField] private GetGameObject m_SurfaceEffector2D = new GetGameObject(
new GenTypeGameObject_SurfaceEffector2D()
);
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Use Bounce");
return $"{this.m_SurfaceEffector2D} {member}";
}
protected override bool Run(Args args)
{
SurfaceEffector2D component = this.m_SurfaceEffector2D.Get<SurfaceEffector2D>(args);
if (component == null) return false;
return component.useBounce;
}
}
}