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Point Effector 2D Distance Scale#

Physics 2D / Effectors / Point Effector 2D / Point Effector 2D Distance Scale

Description#

Compares the Distance Scale property of Point Effector 2D component to another value

Parameters#

Name Description
Point Effector 2D
Compare
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Point Effector 2D Distance Scale")]
    [Category("Physics 2D/Effectors/Point Effector 2D/Distance Scale")]
    [Description("Compares the Distance Scale property of Point Effector 2D component to another value")]
    
    [Image(typeof(IconMagnet), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]
    
    [Parameter("Point Effector 2D")]
    [Parameter("Compare")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionNumber_PointEffector2D_CheckDistanceScale : Condition
    {
        [SerializeField] private GetGameObject m_PointEffector2D = new GetGameObject(
            new GenTypeGameObject_PointEffector2D()
        );
        
        [SerializeField] private CompareNumber m_Compare = new CompareNumber();
        
        [SerializeField] private GetNumber m_Value = new GetNumber();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Distance Scale");
            return $"{this.m_PointEffector2D} {member} {this.m_Compare} {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            PointEffector2D component = this.m_PointEffector2D.Get<PointEffector2D>(args);
            if (component == null) return false;
            
            return this.m_Compare.Compare(component.distanceScale, (float) this.m_Value.Get(args));
        }
    }
}

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