Area Effector 2D Force Variation#
Physics 2D / Effectors / Area Effector 2D / Area Effector 2D Force Variation
Description#
Compares the Force Variation property of Area Effector 2D component to another value
Parameters#
| Name | Description |
|---|---|
| Area Effector 2D | |
| Compare | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Area Effector 2D Force Variation")]
[Category("Physics 2D/Effectors/Area Effector 2D/Force Variation")]
[Description("Compares the Force Variation property of Area Effector 2D component to another value")]
[Image(typeof(IconAreaEffector), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Parameter("Area Effector 2D")]
[Parameter("Compare")]
[Parameter("Value")]
[Serializable]
public class GenConditionNumber_AreaEffector2D_CheckForceVariation : Condition
{
[SerializeField] private GetGameObject m_AreaEffector2D = new GetGameObject(
new GenTypeGameObject_AreaEffector2D()
);
[SerializeField] private CompareNumber m_Compare = new CompareNumber();
[SerializeField] private GetNumber m_Value = new GetNumber();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Force Variation");
return $"{this.m_AreaEffector2D} {member} {this.m_Compare} {this.m_Value}";
}
protected override bool Run(Args args)
{
AreaEffector2D component = this.m_AreaEffector2D.Get<AreaEffector2D>(args);
if (component == null) return false;
return this.m_Compare.Compare(component.forceVariation, (float) this.m_Value.Get(args));
}
}
}