Terrain Splat Base Material#
Miscellaneous / Terrain / Terrain Splat Base Material
Description#
Compares the Splat Base Material property of Terrain component to another value
Parameters#
| Name | Description |
|---|---|
| Terrain | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Terrain Splat Base Material")]
[Category("Miscellaneous/Terrain/Splat Base Material")]
[Description("Compares the Splat Base Material property of Terrain component to another value")]
[Image(typeof(IconTerrain), ColorTheme.Type.Lime)]
[Parameter("Terrain")]
[Parameter("Value")]
[Serializable]
public class GenConditionMaterial_Terrain_CheckSplatBaseMaterial : Condition
{
[SerializeField] private GetGameObject m_Terrain = new GetGameObject(
new GenTypeGameObject_Terrain()
);
[SerializeField] private GetMaterial m_Value = new GetMaterial();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Splat Base Material");
return $"{this.m_Terrain} {member} = {this.m_Value}";
}
protected override bool Run(Args args)
{
Terrain component = this.m_Terrain.Get<Terrain>(args);
if (component == null) return false;
return component.splatBaseMaterial == this.m_Value.Get(args) as Material;
}
}
}