Terrain Active Terrain#
Miscellaneous / Terrain / Terrain Active Terrain
Description#
Compares the Active Terrain static property of Terrain class to another value
Parameters#
| Name | Description |
|---|---|
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Terrain Active Terrain")]
[Category("Miscellaneous/Terrain/Active Terrain")]
[Description("Compares the Active Terrain static property of Terrain class to another value")]
[Image(typeof(IconTerrain), ColorTheme.Type.Lime)]
[Parameter("Value")]
[Serializable]
public class GenConditionGameObject_Terrain_CheckActiveTerrain : Condition
{
[SerializeField] private GetGameObject m_Value = new GetGameObject();
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Terrain");
string member = TextUtils.ThemeAsKeyword("Active Terrain");
return $"{className} {member} = {this.m_Value}";
}
protected override bool Run(Args args)
{
return Terrain.activeTerrain == this.m_Value.Get<Terrain>(args);
}
}
}