Mesh Renderer Stitch Lightmap Seams#
Mesh / Mesh Renderer / Mesh Renderer Stitch Lightmap Seams
Description#
Compares the Stitch Lightmap Seams property of Mesh Renderer component to another value
Parameters#
| Name | Description |
|---|---|
| Mesh Renderer |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Mesh Renderer Stitch Lightmap Seams")]
[Category("Mesh/Mesh Renderer/Stitch Lightmap Seams")]
[Description("Compares the Stitch Lightmap Seams property of Mesh Renderer component to another value")]
[Image(typeof(IconMesh), ColorTheme.Type.Blue, typeof(BadgeEye))]
[Parameter("Mesh Renderer")]
[Serializable]
public class GenConditionBool_MeshRenderer_CheckStitchLightmapSeams : Condition
{
[SerializeField] private GetGameObject m_MeshRenderer = new GetGameObject(
new GenTypeGameObject_MeshRenderer()
);
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Stitch Lightmap Seams");
return $"{this.m_MeshRenderer} {member}";
}
protected override bool Run(Args args)
{
MeshRenderer component = this.m_MeshRenderer.Get<MeshRenderer>(args);
if (component == null) return false;
return component.stitchLightmapSeams;
}
}
}