Visual Effect Get Texture#
Effects / Visual Effect / Visual Effect Get Texture Name
Description#
Compares the Get Texture method of Visual Effect component to another value
Parameters#
| Name | Description |
|---|---|
| Visual Effect | |
| Name | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.VFX;
namespace VisualScript.Runtime
{
[Title("Visual Effect Get Texture")]
[Category("Effects/Visual Effect/Get Texture", "Name")]
[Description("Compares the Get Texture method of Visual Effect component to another value")]
[Image(typeof(IconVisualEffect), ColorTheme.Type.Yellow)]
[Keywords("Effect")]
[Parameter("Visual Effect")]
[Parameter("Name")]
[Parameter("Value")]
[Serializable]
public class GenConditionTexture_VisualEffect_CheckGetTexture_1_StringName : Condition
{
[SerializeField] private GetGameObject m_VisualEffect = new GetGameObject(
new GenTypeGameObject_VisualEffect()
);
[SerializeField] private GetTexture m_Value = new GetTexture();
[SerializeField] private GetString m_Name = new GetString();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Get Texture");
string parameters = $"({this.m_Name})";
return $"{this.m_VisualEffect} {method} = {this.m_Value}";
}
protected override bool Run(Args args)
{
VisualEffect component = this.m_VisualEffect.Get<VisualEffect>(args);
if (component == null) return false;
Texture value = component.GetTexture(
(string) this.m_Name.Get(args)
);
return value == this.m_Value.Get(args) as Texture;
}
}
}