Visual Effect Has Matrix 4X4#
Effects / Visual Effect / Visual Effect Has Matrix 4X4 NameID
Description#
Compares the Has Matrix 4X4 method of Visual Effect component to another value
Parameters#
| Name | Description |
|---|---|
| Visual Effect | |
| Name ID |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.VFX;
namespace VisualScript.Runtime
{
[Title("Visual Effect Has Matrix 4X4")]
[Category("Effects/Visual Effect/Has Matrix 4X4", "NameID")]
[Description("Compares the Has Matrix 4X4 method of Visual Effect component to another value")]
[Image(typeof(IconVisualEffect), ColorTheme.Type.Yellow)]
[Keywords("Effect")]
[Parameter("Visual Effect")]
[Parameter("Name ID")]
[Serializable]
public class GenConditionBool_VisualEffect_CheckHasMatrix4x4_1_IntNameID : Condition
{
[SerializeField] private GetGameObject m_VisualEffect = new GetGameObject(
new GenTypeGameObject_VisualEffect()
);
[SerializeField] private GetInteger m_NameID = new GetInteger();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Has Matrix 4X4");
string parameters = $"({this.m_NameID})";
return $"{this.m_VisualEffect} {method}";
}
protected override bool Run(Args args)
{
VisualEffect component = this.m_VisualEffect.Get<VisualEffect>(args);
if (component == null) return false;
bool value = component.HasMatrix4x4(
(int) this.m_NameID.Get(args)
);
return value;
}
}
}