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Compare Scriptable Objects#

Compare / Compare Scriptable Objects

Description#

Returns true if two Scriptable Objects are equal

Parameters#

Name Description
Value 1 The Scriptable Object targeted
Value 2 The Scriptable Object to compare against

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Compare Scriptable Objects")]
    [Image(typeof(IconCubeOutline), ColorTheme.Type.Blue, typeof(BadgeScriptableObject))]
    
    [Description("Returns true if two Scriptable Objects are equal")]
    [Category("Compare/Compare Scriptable Objects")]
    
    [Parameter("Value 1", "The Scriptable Object targeted")]
    [Parameter("Value 2", "The Scriptable Object to compare against")]
    
    [Keywords("Check", "Equals", "Same")]
    
    [Serializable]
    public class ConditionCoreCompareScriptableObject : Condition
    {
        [SerializeField] private GetScriptableObject m_Value1 = new GetScriptableObject();
        [SerializeField] private GetScriptableObject m_Value2 = new GetScriptableObject();

        protected override string GetTitle(GameObject source) => $"{this.m_Value1} = {this.m_Value2}";

        protected override bool Run(Args args)
        {
            ScriptableObject value1 = this.m_Value1.Get(args);
            ScriptableObject value2 = this.m_Value2.Get(args);
            
            return value1 == value2;
        }
    }
}
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