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Look At Constraint Locked#

Animation / Constraints / Look At Constraint / Look At Constraint Locked

Description#

Compares the Locked property of Look At Constraint component to another value

Parameters#

Name Description
Look At Constraint

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Animations;

namespace VisualScript.Runtime
{
    [Title("Look At Constraint Locked")]
    [Category("Animation/Constraints/Look At Constraint/Locked")]
    [Description("Compares the Locked property of Look At Constraint component to another value")]
    
    [Image(typeof(IconBullsEye), ColorTheme.Type.Pink)]
    [Keywords("Track, Follow")]
    
    [Parameter("Look At Constraint")]
    
    [Serializable]
    public class GenConditionBool_LookAtConstraint_CheckLocked : Condition
    {
        [SerializeField] private GetGameObject m_LookAtConstraint = new GetGameObject(
            new GenTypeGameObject_LookAtConstraint()
        );
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Locked");
            return $"{this.m_LookAtConstraint} {member}";
        }
        
        protected override bool Run(Args args)
        {
            LookAtConstraint component = this.m_LookAtConstraint.Get<LookAtConstraint>(args);
            if (component == null) return false;
            
            return component.locked;
        }
    }
}

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