Animator#
- Animator Animate Physics
- Animator Apply Root Motion
- Animator Fire Events
- Animator Get Bool
- Animator Get Bool
- Animator Has Bound Playables
- Animator Has Root Motion
- Animator Has State
- Animator Has Transform Hierarchy
- Animator Is Human
- Animator Is Initialized
- Animator Is In Transition
- Animator Is Matching Target
- Animator Is Optimizable
- Animator Is Parameter Controlled By Curve
- Animator Is Parameter Controlled By Curve
- Animator Keep Animator State On Disable
- Animator Layers Affect Mass Center
- Animator Log Warnings
- Animator Stabilize Feet
- Animator Write Default Values On Disable
- Animator Avatar Root
- Animator Get Bone Transform
- Animator Get Current Animator Clip Info Count
- Animator Get Integer
- Animator Get Integer
- Animator Get Layer Index
- Animator Get Next Animator Clip Info Count
- Animator Layer Count
- Animator Parameter Count
- Animator String To Hash
- Animator Feet Pivot Active
- Animator Get Float
- Animator Get Float
- Animator Get IK Hint Position Weight
- Animator Get IK Position Weight
- Animator Get IK Rotation Weight
- Animator Get Layer Weight
- Animator Gravity Weight
- Animator Human Scale
- Animator Left Feet Bottom Height
- Animator Pivot Weight
- Animator Playback Time
- Animator Recorder Start Time
- Animator Recorder Stop Time
- Animator Right Feet Bottom Height
- Animator Speed
- Animator Body Rotation
- Animator Delta Rotation
- Animator Get IK Rotation
- Animator Root Rotation
- Animator Target Rotation
- Animator Get Layer Name
- Animator Angular Velocity
- Animator Body Position
- Animator Delta Position
- Animator Get IK Hint Position
- Animator Get IK Position
- Animator Pivot Position
- Animator Root Position
- Animator Target Position
- Animator Velocity