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Aim Constraint Source Count#

Animation / Constraints / Aim Constraint / Aim Constraint Source Count

Description#

Compares the Source Count property of Aim Constraint component to another value

Parameters#

Name Description
Aim Constraint
Compare
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Animations;

namespace VisualScript.Runtime
{
    [Title("Aim Constraint Source Count")]
    [Category("Animation/Constraints/Aim Constraint/Source Count")]
    [Description("Compares the Source Count property of Aim Constraint component to another value")]
    
    [Image(typeof(IconCamera), ColorTheme.Type.Pink)]
    [Keywords("Look, Track, Follow")]
    
    [Parameter("Aim Constraint")]
    [Parameter("Compare")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionInteger_AimConstraint_CheckSourceCount : Condition
    {
        [SerializeField] private GetGameObject m_AimConstraint = new GetGameObject(
            new GenTypeGameObject_AimConstraint()
        );
        
        [SerializeField] private CompareNumber m_Compare = new CompareNumber();
        
        [SerializeField] private GetInteger m_Value = new GetInteger();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Source Count");
            return $"{this.m_AimConstraint} {member} {this.m_Compare} {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            AimConstraint component = this.m_AimConstraint.Get<AimConstraint>(args);
            if (component == null) return false;
            
            return this.m_Compare.Compare(component.sourceCount, (int) this.m_Value.Get(args));
        }
    }
}

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