Animator String To Hash#
Animation / Animator / Animator String To Hash
Description#
Compares the String To Hash static method of Animator class to another value
Parameters#
| Name | Description |
|---|---|
| Name | |
| Compare | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Animator String To Hash")]
[Category("Animation/Animator/String To Hash")]
[Description("Compares the String To Hash static method of Animator class to another value")]
[Image(typeof(IconAnimator), ColorTheme.Type.Teal)]
[Keywords("Animation, Clip, Play, Animate")]
[Parameter("Name")]
[Parameter("Compare")]
[Parameter("Value")]
[Serializable]
public class GenConditionInteger_Animator_CheckStringToHash_1 : Condition
{
[SerializeField] private CompareNumber m_Compare = new CompareNumber();
[SerializeField] private GetInteger m_Value = new GetInteger();
[SerializeField] private GetString m_Name = new GetString();
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Animator");
string method = TextUtils.ThemeAsKeyword("String To Hash");
return $"{className} {method} ({this.m_Name}) {this.m_Compare} {this.m_Value}";
}
protected override bool Run(Args args)
{
int value = Animator.StringToHash(
(string) this.m_Name.Get(args)
);
return this.m_Compare.Compare(value, (int) this.m_Value.Get(args));
}
}
}