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Animator String To Hash#

Animation / Animator / Animator String To Hash

Description#

Compares the String To Hash static method of Animator class to another value

Parameters#

Name Description
Name
Compare
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Animator String To Hash")]
    [Category("Animation/Animator/String To Hash")]
    [Description("Compares the String To Hash static method of Animator class to another value")]
    
    [Image(typeof(IconAnimator), ColorTheme.Type.Teal)]
    [Keywords("Animation, Clip, Play, Animate")]
    
    [Parameter("Name")]
    [Parameter("Compare")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionInteger_Animator_CheckStringToHash_1 : Condition
    {
        [SerializeField] private CompareNumber m_Compare = new CompareNumber();
        
        [SerializeField] private GetInteger m_Value = new GetInteger();
        
        [SerializeField] private GetString m_Name = new GetString();
        
        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Animator");
            string method = TextUtils.ThemeAsKeyword("String To Hash");
            return $"{className} {method} ({this.m_Name}) {this.m_Compare} {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            int value = Animator.StringToHash(
                (string) this.m_Name.Get(args)
            );
            
            return this.m_Compare.Compare(value, (int) this.m_Value.Get(args));
        }
    }
}

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