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Player Input Current Action Map#

Input / Player Input / Player Input Current Action Map

  • Can Read

  • Cannot Write

Description#

The name of the Input Action Map the Player Input is currently using

Code#

using System;
using UnityEngine;
using UnityEngine.InputSystem;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Player Input Current Action Map")]
    [Category("Input/Player Input/Current Action Map")]

    [Description("The name of the Input Action Map the Player Input is currently using")]
    [Image(typeof(IconBoltOutline), ColorTheme.Type.Blue)]

    [Keywords("Input", "Player", "Controls", "Map", "Actions")]

    [Serializable]
    public class TypeStringPlayerInputCurrentActionMap : TypeString
    {
        [SerializeField] private GetGameObject m_PlayerInput = new GetGameObject(
            new GenTypeGameObject_PlayerInput()
        );

        public override string Get(Args args)
        {
            PlayerInput playerInput = this.m_PlayerInput.Get<PlayerInput>(args);
            if (playerInput == null) return string.Empty;

            InputActionMap actionMap = playerInput.currentActionMap;
            return actionMap != null ? actionMap.name : string.Empty;
        }

        public override string ToString()
        {
            return $"{this.m_PlayerInput} Current Action Map";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
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