String#
Can Read
Cannot Write
Description#
A constant string value
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Inline(nameof(m_Value))]
[Title("String")]
[Category("String")]
[Description("A constant string value")]
[Image(typeof(IconString), ColorTheme.Type.Yellow)]
[Keywords("Character", "Text", "Letters")]
[Serializable]
public class TypeStringConstant : TypeString
{
[SerializeField] private string m_Value;
public override string GetPreview(GameObject source) => this.m_Value;
public TypeStringConstant() : this(string.Empty)
{ }
public TypeStringConstant(string value)
{
this.m_Value = value;
}
public override string Get(Args args)
{
return this.m_Value;
}
public override string ToString()
{
return this.m_Value;
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
}
}