Input Action Name#
Input / Input Action Name
Can Read
Cannot Write
Description#
The name of the specified Input Action
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Input Action Name")]
[Category("Input/Input Action Name")]
[Description("The name of the specified Input Action")]
[Image(typeof(IconBoltOutline), ColorTheme.Type.Teal, typeof(BadgeTag))]
[Keywords("Label", "Title", "Identifier")]
[Serializable]
public class TypeStringInputActionName : TypeString
{
[SerializeField] private InputActionFromAsset m_InputAction = new InputActionFromAsset();
public override string Get(Args args)
{
UnityEngine.InputSystem.InputAction inputAction = this.m_InputAction.InputAction;
return inputAction != null ? inputAction.name : string.Empty;
}
public override string ToString()
{
return $"{this.m_InputAction} Name";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}