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Video Player Target Camera#

Video / Video Player / Video Player Target Camera

  • Can Read

  • Can Write

Description#

The Target Camera property of the Video Player component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Video;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Video Player Target Camera")]
    [Category("Video/Video Player/Target Camera")]
    [Description("The Target Camera property of the Video Player component")]
    
    [Image(typeof(IconVideo), ColorTheme.Type.Blue)]
    [Keywords("Movie, Film")]
    
    [Serializable]
    public class GenTypeGameObject_VideoPlayer_TargetCamera : TypeGameObject
    {
        [SerializeField] private GetGameObject m_VideoPlayer = new GetGameObject(
            new GenTypeGameObject_VideoPlayer()
        );
        
        public override GameObject GetPreview(GameObject source)
        {
            GameObject instance = this.m_VideoPlayer.GetPreview(source);
            if (instance == null) return default;
            
            VideoPlayer component = instance.GetComponent<VideoPlayer>();
            return component != null ? component.targetCamera.gameObject : default;
        }
        
        public override GameObject Get(Args args)
        {
            VideoPlayer instance = this.m_VideoPlayer.Get<VideoPlayer>(args);
            return instance != null
                ? instance.targetCamera.gameObject
                : default;
        }
        
        public override U Get<U>(Args args)
        {
            if (typeof(U) == typeof(VideoPlayer))
            {
                VideoPlayer instance = this.m_VideoPlayer.Get<VideoPlayer>(args);
                return instance != null
                    ? instance.targetCamera as U
                    : default;
            }
            
            return base.Get<U>(args);
        }
        
        public override void Set(GameObject value, Args args)
        {
            VideoPlayer component = this.m_VideoPlayer.Get<VideoPlayer>(args);
            if (component != null) component.targetCamera = (Camera) value.Get<UnityEngine.Camera>();
        }
        
        public override void Set<U>(U value, Args args)
        {
            if (typeof(U) == typeof(Camera))
            {
                VideoPlayer component = this.m_VideoPlayer.Get<VideoPlayer>(args);
                if (component != null) component.targetCamera = value as Camera;
            }
            
            base.Set<U>(value, args);
        }
        
        public override string ToString()
        {
            return $"{this.m_VideoPlayer} Target Camera";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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