None#
Can Read
Cannot Write
Description#
A null reference object
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("None")]
[Category("None")]
[Description("A null reference object")]
[Image(typeof(IconNull), ColorTheme.Type.TextLight)]
[Keywords("Null", "Empty")]
[Serializable]
public class TypeGameObjectNoneGet : TypeGameObject
{
public override GameObject GetPreview(GameObject source) => null;
public override GameObject Get(Args args)
{
return null;
}
public override U Get<U>(Args args)
{
return null;
}
public override string ToString()
{
return TextUtils.TEXT_NULL;
}
}
}