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Scrollbar Handle Rect#

UI / Scroll / Scrollbar / Scrollbar Handle Rect

  • Can Read

  • Can Write

Description#

The Handle Rect property of the Scrollbar component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Scrollbar Handle Rect")]
    [Category("UI/Scroll/Scrollbar/Handle Rect")]
    [Description("The Handle Rect property of the Scrollbar component")]
    
    [Image(typeof(IconScrollBar), ColorTheme.Type.TextLight)]
    [Keywords("UI, User, Interface")]
    
    [Serializable]
    public class GenTypeGameObject_Scrollbar_HandleRect : TypeGameObject
    {
        [SerializeField] private GetGameObject m_Scrollbar = new GetGameObject(
            new GenTypeGameObject_Scrollbar()
        );
        
        public override GameObject GetPreview(GameObject source)
        {
            GameObject instance = this.m_Scrollbar.GetPreview(source);
            if (instance == null) return default;
            
            Scrollbar component = instance.GetComponent<Scrollbar>();
            return component != null ? component.handleRect.gameObject : default;
        }
        
        public override GameObject Get(Args args)
        {
            Scrollbar instance = this.m_Scrollbar.Get<Scrollbar>(args);
            return instance != null
                ? instance.handleRect.gameObject
                : default;
        }
        
        public override U Get<U>(Args args)
        {
            if (typeof(U) == typeof(Scrollbar))
            {
                Scrollbar instance = this.m_Scrollbar.Get<Scrollbar>(args);
                return instance != null
                    ? instance.handleRect as U
                    : default;
            }
            
            return base.Get<U>(args);
        }
        
        public override void Set(GameObject value, Args args)
        {
            Scrollbar component = this.m_Scrollbar.Get<Scrollbar>(args);
            if (component != null) component.handleRect = (RectTransform) value.Get<UnityEngine.RectTransform>();
        }
        
        public override void Set<U>(U value, Args args)
        {
            if (typeof(U) == typeof(RectTransform))
            {
                Scrollbar component = this.m_Scrollbar.Get<Scrollbar>(args);
                if (component != null) component.handleRect = value as RectTransform;
            }
            
            base.Set<U>(value, args);
        }
        
        public override string ToString()
        {
            return $"{this.m_Scrollbar} Handle Rect";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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