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Mask Graphic#

UI / Mask / Mask / Mask Graphic

  • Can Read

  • Cannot Write

Description#

The Graphic property of the Mask component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Mask Graphic")]
    [Category("UI/Mask/Mask/Graphic")]
    [Description("The Graphic property of the Mask component")]
    
    [Image(typeof(IconMask), ColorTheme.Type.TextLight)]
    [Keywords("UI, User, Interface")]
    
    [Serializable]
    public class GenTypeGameObject_Mask_Graphic : TypeGameObject
    {
        [SerializeField] private GetGameObject m_Mask = new GetGameObject(
            new GenTypeGameObject_Mask()
        );
        
        public override GameObject GetPreview(GameObject source)
        {
            GameObject instance = this.m_Mask.GetPreview(source);
            if (instance == null) return default;
            
            Mask component = instance.GetComponent<Mask>();
            return component != null ? component.graphic.gameObject : default;
        }
        
        public override GameObject Get(Args args)
        {
            Mask instance = this.m_Mask.Get<Mask>(args);
            return instance != null
                ? instance.graphic.gameObject
                : default;
        }
        
        public override U Get<U>(Args args)
        {
            if (typeof(U) == typeof(Mask))
            {
                Mask instance = this.m_Mask.Get<Mask>(args);
                return instance != null
                    ? instance.graphic as U
                    : default;
            }
            
            return base.Get<U>(args);
        }
        
        public override string ToString()
        {
            return $"{this.m_Mask} Graphic";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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