Toggle Group#
UI / Interaction / Toggle / Toggle Group
Can Read
Can Write
Description#
The Group property of the Toggle component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
namespace VisualScript.Runtime
{
[Get]
[Set]
[Title("Toggle Group")]
[Category("UI/Interaction/Toggle/Group")]
[Description("The Group property of the Toggle component")]
[Image(typeof(IconToggleOn), ColorTheme.Type.TextLight)]
[Keywords("UI, User, Interface, Checkbox")]
[Serializable]
public class GenTypeGameObject_Toggle_Group : TypeGameObject
{
[SerializeField] private GetGameObject m_Toggle = new GetGameObject(
new GenTypeGameObject_Toggle()
);
public override GameObject GetPreview(GameObject source)
{
GameObject instance = this.m_Toggle.GetPreview(source);
if (instance == null) return default;
Toggle component = instance.GetComponent<Toggle>();
return component != null ? component.group.gameObject : default;
}
public override GameObject Get(Args args)
{
Toggle instance = this.m_Toggle.Get<Toggle>(args);
return instance != null
? instance.group.gameObject
: default;
}
public override U Get<U>(Args args)
{
if (typeof(U) == typeof(Toggle))
{
Toggle instance = this.m_Toggle.Get<Toggle>(args);
return instance != null
? instance.group as U
: default;
}
return base.Get<U>(args);
}
public override void Set(GameObject value, Args args)
{
Toggle component = this.m_Toggle.Get<Toggle>(args);
if (component != null) component.group = (ToggleGroup) value.Get<UnityEngine.UI.ToggleGroup>();
}
public override void Set<U>(U value, Args args)
{
if (typeof(U) == typeof(ToggleGroup))
{
Toggle component = this.m_Toggle.Get<Toggle>(args);
if (component != null) component.group = value as ToggleGroup;
}
base.Set<U>(value, args);
}
public override string ToString()
{
return $"{this.m_Toggle} Group";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}