Documentation index for AI agents (llms.txt) A Markdown version of every page is available: request the page's source under /docs/, follow the "alternate" link in this page's head, or start from /llms.txt.
Visual Script logo Manual

Toggle Group#

UI / Interaction / Toggle / Toggle Group

  • Can Read

  • Can Write

Description#

The Group property of the Toggle component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Toggle Group")]
    [Category("UI/Interaction/Toggle/Group")]
    [Description("The Group property of the Toggle component")]
    
    [Image(typeof(IconToggleOn), ColorTheme.Type.TextLight)]
    [Keywords("UI, User, Interface, Checkbox")]
    
    [Serializable]
    public class GenTypeGameObject_Toggle_Group : TypeGameObject
    {
        [SerializeField] private GetGameObject m_Toggle = new GetGameObject(
            new GenTypeGameObject_Toggle()
        );
        
        public override GameObject GetPreview(GameObject source)
        {
            GameObject instance = this.m_Toggle.GetPreview(source);
            if (instance == null) return default;
            
            Toggle component = instance.GetComponent<Toggle>();
            return component != null ? component.group.gameObject : default;
        }
        
        public override GameObject Get(Args args)
        {
            Toggle instance = this.m_Toggle.Get<Toggle>(args);
            return instance != null
                ? instance.group.gameObject
                : default;
        }
        
        public override U Get<U>(Args args)
        {
            if (typeof(U) == typeof(Toggle))
            {
                Toggle instance = this.m_Toggle.Get<Toggle>(args);
                return instance != null
                    ? instance.group as U
                    : default;
            }
            
            return base.Get<U>(args);
        }
        
        public override void Set(GameObject value, Args args)
        {
            Toggle component = this.m_Toggle.Get<Toggle>(args);
            if (component != null) component.group = (ToggleGroup) value.Get<UnityEngine.UI.ToggleGroup>();
        }
        
        public override void Set<U>(U value, Args args)
        {
            if (typeof(U) == typeof(ToggleGroup))
            {
                Toggle component = this.m_Toggle.Get<Toggle>(args);
                if (component != null) component.group = value as ToggleGroup;
            }
            
            base.Set<U>(value, args);
        }
        
        public override string ToString()
        {
            return $"{this.m_Toggle} Group";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

Visual Script logoVisual Script © Catsoft Works 2026. All rights reserved.