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Selectable Image#

UI / Interaction / Selectable / Selectable Image

  • Can Read

  • Can Write

Description#

The Image property of the Selectable component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Selectable Image")]
    [Category("UI/Interaction/Selectable/Image")]
    [Description("The Image property of the Selectable component")]
    
    [Image(typeof(IconSelectable), ColorTheme.Type.TextLight)]
    [Keywords("UI, User, Interface")]
    
    [Serializable]
    public class GenTypeGameObject_Selectable_Image : TypeGameObject
    {
        [SerializeField] private GetGameObject m_Selectable = new GetGameObject(
            new GenTypeGameObject_Selectable()
        );
        
        public override GameObject GetPreview(GameObject source)
        {
            GameObject instance = this.m_Selectable.GetPreview(source);
            if (instance == null) return default;
            
            Selectable component = instance.GetComponent<Selectable>();
            return component != null ? component.image.gameObject : default;
        }
        
        public override GameObject Get(Args args)
        {
            Selectable instance = this.m_Selectable.Get<Selectable>(args);
            return instance != null
                ? instance.image.gameObject
                : default;
        }
        
        public override U Get<U>(Args args)
        {
            if (typeof(U) == typeof(Selectable))
            {
                Selectable instance = this.m_Selectable.Get<Selectable>(args);
                return instance != null
                    ? instance.image as U
                    : default;
            }
            
            return base.Get<U>(args);
        }
        
        public override void Set(GameObject value, Args args)
        {
            Selectable component = this.m_Selectable.Get<Selectable>(args);
            if (component != null) component.image = (Image) value.Get<UnityEngine.UI.Image>();
        }
        
        public override void Set<U>(U value, Args args)
        {
            if (typeof(U) == typeof(Image))
            {
                Selectable component = this.m_Selectable.Get<Selectable>(args);
                if (component != null) component.image = value as Image;
            }
            
            base.Set<U>(value, args);
        }
        
        public override string ToString()
        {
            return $"{this.m_Selectable} Image";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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