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TextMeshPro - Text (UI) Canvas Renderer#

UI / Graphic / TextMeshPro - Text (UI) / TextMeshPro - Text (UI) Canvas Renderer

  • Can Read

  • Cannot Write

Description#

The Canvas Renderer property of the TextMeshPro - Text (UI) component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
using TMPro;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("TextMeshPro - Text (UI) Canvas Renderer")]
    [Category("UI/Graphic/TextMeshPro - Text (UI)/Canvas Renderer")]
    [Description("The Canvas Renderer property of the TextMeshPro - Text (UI) component")]
    
    [Image(typeof(IconUIText), ColorTheme.Type.Blue)]
    [Keywords("UI, User, Interface, TMP, Text, Mesh, Pro")]
    
    [Serializable]
    public class GenTypeGameObject_TextMeshProUGUI_CanvasRenderer : TypeGameObject
    {
        [SerializeField] private GetGameObject m_TextMeshProUGUI = new GetGameObject(
            new GenTypeGameObject_TextMeshProUGUI()
        );
        
        public override GameObject GetPreview(GameObject source)
        {
            GameObject instance = this.m_TextMeshProUGUI.GetPreview(source);
            if (instance == null) return default;
            
            TextMeshProUGUI component = instance.GetComponent<TextMeshProUGUI>();
            return component != null ? component.canvasRenderer.gameObject : default;
        }
        
        public override GameObject Get(Args args)
        {
            TextMeshProUGUI instance = this.m_TextMeshProUGUI.Get<TextMeshProUGUI>(args);
            return instance != null
                ? instance.canvasRenderer.gameObject
                : default;
        }
        
        public override U Get<U>(Args args)
        {
            if (typeof(U) == typeof(TextMeshProUGUI))
            {
                TextMeshProUGUI instance = this.m_TextMeshProUGUI.Get<TextMeshProUGUI>(args);
                return instance != null
                    ? instance.canvasRenderer as U
                    : default;
            }
            
            return base.Get<U>(args);
        }
        
        public override string ToString()
        {
            return $"{this.m_TextMeshProUGUI} Canvas Renderer";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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