Terrain Active Terrain#
Miscellaneous / Terrain / Terrain Active Terrain
Can Read
Cannot Write
Description#
The Active Terrain static property of the Terrain class
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Terrain Active Terrain")]
[Category("Miscellaneous/Terrain/Active Terrain")]
[Description("The Active Terrain static property of the Terrain class")]
[Image(typeof(IconTerrain), ColorTheme.Type.Lime)]
[Serializable]
public class GenTypeGameObject_Terrain_ActiveTerrain : TypeGameObject
{
public override GameObject GetPreview(GameObject source)
{
return Terrain.activeTerrain.gameObject;
}
public override GameObject Get(Args args)
{
return Terrain.activeTerrain.gameObject;
}
public override U Get<U>(Args args)
{
if (typeof(U) == typeof(Terrain))
{
return Terrain.activeTerrain as U;
}
return base.Get<U>(args);
}
public override string ToString()
{
return $"Terrain Active Terrain";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}