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Player Input Get Player By Index#

Input / Player Input / Player Input Get Player By Index

  • Can Read

  • Cannot Write

Description#

Returns the execution of Get Player By Index static method on the Player Input class

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.InputSystem;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Player Input Get Player By Index")]
    [Category("Input/Player Input/Get Player By Index")]
    [Description("Returns the execution of Get Player By Index static method on the Player Input class")]

    [Image(typeof(IconBoltOutline), ColorTheme.Type.Blue)]
    [Keywords("Input, Player, Controls, Local, Multiplayer, Co-op")]

    [Serializable]
    public class GenTypeGameObject_PlayerInput_GetPlayerByIndex_1 : TypeGameObject
    {
        [SerializeField] private GetInteger m_PlayerIndex = new GetInteger();

        public override GameObject Get(Args args)
        {
            PlayerInput value = (PlayerInput) PlayerInput.GetPlayerByIndex(
                (int) this.m_PlayerIndex.Get(args)
            );
            return value != null ? value.gameObject : null;
        }

        public override U Get<U>(Args args)
        {
            if (typeof(U) == typeof(PlayerInput))
            {
                return PlayerInput.GetPlayerByIndex(
                    (int) this.m_PlayerIndex.Get(args)
                ) as U;
            }

            return base.Get<U>(args);
        }

        public override string ToString()
        {
            return $"Player Input Get Player By Index ({this.m_PlayerIndex})";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
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