TextMeshPro - Input Field#
Components / UI / Interaction / TextMeshPro - Input Field
Can Read
Cannot Write
Description#
A direct reference to a TextMeshPro - Input Field component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
using TMPro;
namespace VisualScript.Runtime
{
[Get]
[Inline(nameof(m_Value), typeof(TMP_InputField), true)]
[Title("TextMeshPro - Input Field")]
[Category("Components/UI/Interaction/TextMeshPro - Input Field")]
[Description("A direct reference to a TextMeshPro - Input Field component")]
[Image(typeof(IconUIInputField), ColorTheme.Type.Blue)]
[Keywords("UI, User, Interface, TMP, Text, Mesh, Pro")]
[Serializable]
public class GenTypeGameObject_TMP_InputField : TypeGameObject
{
[SerializeField] private TMP_InputField m_Value;
public override GameObject GetPreview(GameObject source)
{{
return this.m_Value != null
? this.m_Value.gameObject
: null;
}}
public GenTypeGameObject_TMP_InputField()
{ }
public GenTypeGameObject_TMP_InputField(TMP_InputField component)
{
this.m_Value = component;
}
public override GameObject Get(Args args)
{
return this.m_Value != null
? this.m_Value.gameObject
: null;
}
public override U Get<U>(Args args)
{
if (typeof(U) == typeof(TMP_InputField))
{
return this.m_Value != null
? this.m_Value as U
: null;
}
return base.Get<U>(args);
}
public override string ToString()
{
return TextUtils.Name(this.m_Value);
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
}
}