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TextMeshPro - Text (UI)#

Components / UI / Graphic / TextMeshPro - Text (UI)

  • Can Read

  • Cannot Write

Description#

A direct reference to a TextMeshPro - Text (UI) component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
using TMPro;

namespace VisualScript.Runtime
{
    [Get]
    
    [Inline(nameof(m_Value), typeof(TextMeshProUGUI), true)]
    
    [Title("TextMeshPro - Text (UI)")]
    [Category("Components/UI/Graphic/TextMeshPro - Text (UI)")]
    [Description("A direct reference to a TextMeshPro - Text (UI) component")]
    
    [Image(typeof(IconUIText), ColorTheme.Type.Blue)]
    [Keywords("UI, User, Interface, TMP, Text, Mesh, Pro")]
    
    [Serializable]
    public class GenTypeGameObject_TextMeshProUGUI : TypeGameObject
    {
        [SerializeField] private TextMeshProUGUI m_Value;
        
        public override GameObject GetPreview(GameObject source)
        {{
            return this.m_Value != null
                ? this.m_Value.gameObject
                : null;
        }}
        
        public GenTypeGameObject_TextMeshProUGUI()
        { }
        
        public GenTypeGameObject_TextMeshProUGUI(TextMeshProUGUI component)
        {
            this.m_Value = component;
        }
        
        public override GameObject Get(Args args)
        {
            return this.m_Value != null
                ? this.m_Value.gameObject
                : null;
        }
        
        public override U Get<U>(Args args)
        {
            if (typeof(U) == typeof(TextMeshProUGUI))
            {
                return this.m_Value != null
                    ? this.m_Value as U
                    : null;
            }
            
            return base.Get<U>(args);
        }
        
        public override string ToString()
        {
            return TextUtils.Name(this.m_Value);
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
    }
}

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