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Sprite Renderer#

Components / Rendering / Sprite Renderer

  • Can Read

  • Cannot Write

Description#

A direct reference to a Sprite Renderer component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Get]
    
    [Inline(nameof(m_Value), typeof(SpriteRenderer), true)]
    
    [Title("Sprite Renderer")]
    [Category("Components/Rendering/Sprite Renderer")]
    [Description("A direct reference to a Sprite Renderer component")]
    
    [Image(typeof(IconSprite), ColorTheme.Type.Purple, typeof(BadgeEye))]
    
    [Serializable]
    public class GenTypeGameObject_SpriteRenderer : TypeGameObject
    {
        [SerializeField] private SpriteRenderer m_Value;
        
        public override GameObject GetPreview(GameObject source)
        {{
            return this.m_Value != null
                ? this.m_Value.gameObject
                : null;
        }}
        
        public GenTypeGameObject_SpriteRenderer()
        { }
        
        public GenTypeGameObject_SpriteRenderer(SpriteRenderer component)
        {
            this.m_Value = component;
        }
        
        public override GameObject Get(Args args)
        {
            return this.m_Value != null
                ? this.m_Value.gameObject
                : null;
        }
        
        public override U Get<U>(Args args)
        {
            if (typeof(U) == typeof(SpriteRenderer))
            {
                return this.m_Value != null
                    ? this.m_Value as U
                    : null;
            }
            
            return base.Get<U>(args);
        }
        
        public override string ToString()
        {
            return TextUtils.Name(this.m_Value);
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
    }
}

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