Character Controller#
Components / Physics / Character Controller
Can Read
Cannot Write
Description#
A Character Controller component reference
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Inline(nameof(m_Value), typeof(CharacterController), true)]
[Title("Character Controller")]
[Category("Components/Physics/Character Controller")]
[Description("A Character Controller component reference")]
[Image(typeof(IconCapsuleSolid), ColorTheme.Type.Lime)]
[Keywords("Physics", "3D", "Kinematic")]
[Serializable]
public class TypeGameObjectComponentCharacterController : TypeGameObject
{
[SerializeField] private CharacterController m_Value;
public TypeGameObjectComponentCharacterController()
{
this.m_Value = null;
}
public TypeGameObjectComponentCharacterController(CharacterController component)
{
this.m_Value = component;
}
public override GameObject GetPreview(GameObject source) =>
this.m_Value != null
? this.m_Value.gameObject
: null;
public override GameObject Get(Args args)
{
return this.m_Value != null
? this.m_Value.gameObject
: null;
}
public override U Get<U>(Args args)
{
if (typeof(U) == typeof(CharacterController))
{
return this.m_Value != null
? this.m_Value as U
: null;
}
return base.Get<U>(args);
}
public override string ToString()
{
return TextUtils.Name(this.m_Value);
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
}
}