Collider#
Components / Physics 3D / Collider / Collider
Can Read
Cannot Write
Description#
A Collider component reference
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Inline(nameof(m_Value), typeof(Collider), true)]
[Title("Collider")]
[Category("Components/Physics 3D/Collider/Collider")]
[Description("A Collider component reference")]
[Image(typeof(IconPhysics), ColorTheme.Type.Lime)]
[Keywords("Physics", "3D", "Box", "Sphere", "Capsule", "Mesh", "Trigger")]
[Serializable]
public class TypeGameObjectComponentCollider : TypeGameObject
{
[SerializeField] private Collider m_Value;
public TypeGameObjectComponentCollider()
{
this.m_Value = null;
}
public TypeGameObjectComponentCollider(Collider component)
{
this.m_Value = component;
}
public override GameObject GetPreview(GameObject source) =>
this.m_Value != null
? this.m_Value.gameObject
: null;
public override GameObject Get(Args args)
{
return this.m_Value != null
? this.m_Value.gameObject
: null;
}
public override U Get<U>(Args args)
{
if (typeof(U) == typeof(Collider))
{
return this.m_Value != null
? this.m_Value as U
: null;
}
return base.Get<U>(args);
}
public override string ToString()
{
return TextUtils.Name(this.m_Value);
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
}
}