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Fixed Joint 2D#

Components / Physics 2D / Joint / Fixed Joint 2D

  • Can Read

  • Cannot Write

Description#

A direct reference to a Fixed Joint 2D component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Inline(nameof(m_Value), typeof(FixedJoint2D), true)]
    
    [Title("Fixed Joint 2D")]
    [Category("Components/Physics 2D/Joint/Fixed Joint 2D")]
    [Description("A direct reference to a Fixed Joint 2D component")]
    
    [Image(typeof(IconJoint), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]
    
    [Serializable]
    public class GenTypeGameObject_FixedJoint2D : TypeGameObject
    {
        [SerializeField] private FixedJoint2D m_Value;
        
        public override GameObject GetPreview(GameObject source)
        {{
            return this.m_Value != null
                ? this.m_Value.gameObject
                : null;
        }}
        
        public GenTypeGameObject_FixedJoint2D()
        { }
        
        public GenTypeGameObject_FixedJoint2D(FixedJoint2D component)
        {
            this.m_Value = component;
        }
        
        public override GameObject Get(Args args)
        {
            return this.m_Value != null
                ? this.m_Value.gameObject
                : null;
        }
        
        public override U Get<U>(Args args)
        {
            if (typeof(U) == typeof(FixedJoint2D))
            {
                return this.m_Value != null
                    ? this.m_Value as U
                    : null;
            }
            
            return base.Get<U>(args);
        }
        
        public override string ToString()
        {
            return TextUtils.Name(this.m_Value);
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
    }
}

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