Position Constraint#
Components / Animation / Constraints / Position Constraint
Can Read
Cannot Write
Description#
A direct reference to a Position Constraint component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Animations;
namespace VisualScript.Runtime
{
[Get]
[Inline(nameof(m_Value), typeof(PositionConstraint), true)]
[Title("Position Constraint")]
[Category("Components/Animation/Constraints/Position Constraint")]
[Description("A direct reference to a Position Constraint component")]
[Image(typeof(IconPosition), ColorTheme.Type.Pink)]
[Keywords("Location, Follow, Transform")]
[Serializable]
public class GenTypeGameObject_PositionConstraint : TypeGameObject
{
[SerializeField] private PositionConstraint m_Value;
public override GameObject GetPreview(GameObject source)
{{
return this.m_Value != null
? this.m_Value.gameObject
: null;
}}
public GenTypeGameObject_PositionConstraint()
{ }
public GenTypeGameObject_PositionConstraint(PositionConstraint component)
{
this.m_Value = component;
}
public override GameObject Get(Args args)
{
return this.m_Value != null
? this.m_Value.gameObject
: null;
}
public override U Get<U>(Args args)
{
if (typeof(U) == typeof(PositionConstraint))
{
return this.m_Value != null
? this.m_Value as U
: null;
}
return base.Get<U>(args);
}
public override string ToString()
{
return TextUtils.Name(this.m_Value);
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
}
}