Input Field Was Canceled#
UI / Interaction / Input Field / Input Field Was Canceled
Can Read
Cannot Write
Description#
The Was Canceled property of the Input Field component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
namespace VisualScript.Runtime
{
[Get]
[Title("Input Field Was Canceled")]
[Category("UI/Interaction/Input Field/Was Canceled")]
[Description("The Was Canceled property of the Input Field component")]
[Image(typeof(IconUIInputField), ColorTheme.Type.TextLight)]
[Keywords("UI, User, Interface")]
[Serializable]
public class GenTypeBool_InputField_WasCanceled : TypeBool
{
[SerializeField] private GetGameObject m_InputField = new GetGameObject(
new GenTypeGameObject_InputField()
);
public override bool GetPreview(GameObject source)
{
GameObject instance = this.m_InputField.GetPreview(source);
if (instance == null) return default;
InputField component = instance.GetComponent<InputField>();
return component != null ? component.wasCanceled : default;
}
public override bool Get(Args args)
{
InputField instance = this.m_InputField.Get<InputField>(args);
return instance != null
? instance.wasCanceled
: default;
}
public override string ToString()
{
return $"{this.m_InputField} Was Canceled";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}