Starts With#
Strings / Starts With
Can Read
Cannot Write
Description#
Returns True if a text begins with another one
Parameters#
| Name | Description |
|---|---|
| Text | The text that is checked |
| Prefix | The text expected at the beginning |
| Ignore Case | Whether upper and lower case characters are considered the same |
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Starts With")]
[Category("Strings/Starts With")]
[Description("Returns True if a text begins with another one")]
[Image(typeof(IconString), ColorTheme.Type.Yellow, typeof(BadgeArrowLeft))]
[Parameter("Text", "The text that is checked")]
[Parameter("Prefix", "The text expected at the beginning")]
[Parameter("Ignore Case", "Whether upper and lower case characters are considered the same")]
[Keywords("String", "Prefix", "Begins", "Head", "Find")]
[Serializable]
public class TypeBoolStringStartsWith : TypeBool
{
[SerializeField] private GetString m_Text = new GetString();
[SerializeField] private GetString m_Prefix = new GetString();
[SerializeField] private GetBool m_IgnoreCase = new GetBool(false);
public override bool GetPreview(GameObject source) => StartsWith(
this.m_Text.GetPreview(source),
this.m_Prefix.GetPreview(source),
this.m_IgnoreCase.GetPreview(source)
);
public override bool Get(Args args) => StartsWith(
this.m_Text.Get(args),
this.m_Prefix.Get(args),
this.m_IgnoreCase.Get(args)
);
private static bool StartsWith(string text, string prefix, bool ignoreCase)
{
if (string.IsNullOrEmpty(text) || string.IsNullOrEmpty(prefix)) return false;
return text.StartsWith(prefix, ignoreCase
? StringComparison.OrdinalIgnoreCase
: StringComparison.Ordinal);
}
public override string ToString()
{
return $"{this.m_Text} starts with {this.m_Prefix}";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}