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Mesh Collider Convex#

Physics 3D / Collider / Mesh Collider / Mesh Collider Convex

  • Can Read

  • Can Write

Description#

The Convex property of the Mesh Collider component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Mesh Collider Convex")]
    [Category("Physics 3D/Collider/Mesh Collider/Convex")]
    [Description("The Convex property of the Mesh Collider component")]
    
    [Image(typeof(IconMesh), ColorTheme.Type.Lime)]
    [Keywords("Physics, 3D")]
    
    [Serializable]
    public class GenTypeBool_MeshCollider_Convex : TypeBool
    {
        [SerializeField] private GetGameObject m_MeshCollider = new GetGameObject(
            new GenTypeGameObject_MeshCollider()
        );
        
        public override bool GetPreview(GameObject source)
        {
            GameObject instance = this.m_MeshCollider.GetPreview(source);
            if (instance == null) return default;
            
            MeshCollider component = instance.GetComponent<MeshCollider>();
            return component != null ? component.convex : default;
        }
        
        public override bool Get(Args args)
        {
            MeshCollider instance = this.m_MeshCollider.Get<MeshCollider>(args);
            return instance != null
                ? instance.convex
                : default;
        }
        
        public override void Set(bool value, Args args)
        {
            MeshCollider component = this.m_MeshCollider.Get<MeshCollider>(args);
            if (component != null) component.convex = (bool) value;
        }
        
        public override string ToString()
        {
            return $"{this.m_MeshCollider} Convex";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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